Blue Team
Blue Team spawns on the western more mountainous side of the map. The Blue Team has been said to attract more snipers, who tend to build buildings on mountains due to fact that the Blue Team spawns on the mountain range.
This means that Blue are more specialized in camping and sniping. Blue team almost never uses bridges to cross water and instead, they crawl through the water slowly. This is why bridges that are near Blue team territory are destroyed quite quickly by simply wrecking supports on both ends.
Blue team also is infamous for their sniping technique which includes tunnels. This is done by digging into a mountain or small hill and creating several crawl space tunnels and having the end of each added with a small hole to shoot from. After they have been spotted from one of these holes they move to another one of their many tunnels to attempt to kill another player on the opposing team.
The blue team is now commonly referred to as Team 1, since the team names and colors are now customizable.
[edit] Blue Team strategy
For new players, please see Tutorial: Blue
As noted above, the Blue Team tends to attract more aggressive players. This is no coincidence. Because the Blues have far less advantages in terms of defense, such as the absence of a river on their side, Blues often find themselves unable to defend the much larger territory they tend to control. Because of this, the Blues are more often than not on the offensive, trying to destroy enemy fortifications and building small, invisible defenses in order to deter any rogue Green attackers.
Defense
The Blues are at a severe disadvantage when it comes to defense. The Greens have much more space to tunnel under the Blue intel without detection, while lacking defensive terrain such as rivers and islands. For this reason, Blue can take several precautions when defending:
- Keep the area around the intel as level as possible and as low as possible, to stop tunnelers
- Make sure all bunkers and trenches are well hidden with earthen colours, in order to surprise the Greens when they attack. Large structures are more easily destroyed on the Blue side due to the aforementioned tunneling disadvantage. Keeping structures small avoids this problem because a lost building is no longer a major loss
- Make sure at least 1 Blue is defending at all times. A common mistake is to have all team members charge in all guns blazing. This is a terrible move and leads to an easy attack for the Greens. While offense is indeed a good defense, this is only true when there is at least some defense to complement it; communication is the key for this to work.
Offense
This is where the Blues have the upper hand. While the Greens are able to organize defense better than the Blues due to the smaller area they have to work with, the Blues are more easily able to keep said area under constant attack. Building small, invisible sniper nests in to the mountains facing the greens is a sure fire way to keep the Greens under fire. When attacking, attack en masse and have enough momentum in the attack so that the Greens can't rebuild in time. Waves of attack are not as effective because the pause in the fighting gives the Greens the opportunity to regroup and reorganize. A constant stream of less men is far more effective, especially when attacking a heavily fortified position. Again, communication is the key for Blue victory; do not let organization slip, as it is then that the Green's window of opportunity arises.
| Gameplay | |
|---|---|
| Environment | Map * Custom maps * Water * Fog * Intel * Command post |
| Mechanics | Building * Health/Damage |
| Buildings | Entire list of buildings * Bridges * Bunkers * Tunnels * Walls * Towers |
| Teams | Blue Team * Green Team * Pink Team |