Patches
Patches are updates made to the game. You can find the official change log for Ace of Spades here
You can find the upcoming patches here.
Smaller changes come in forms of hundredths
Example: 0.01-0.02
Massive changes come in forms of singles
Example: 0.60-0.70
[edit] Ace of Spades Beta 0.75
3/14/2012 - 5.5 MB - Download
- added click+drag building with right-click
- player sprinting added (Shift, disables autoclimb/shooting)
- new masterserver with game mode, map, and ports
- 3rd-person team deathcamera added
- spectator team added
- wave respawning spawns players with teammates
- added ejected bullet casings
- weapon specific tracer effects
- better particle effects
- no more pixelation on turning or lookin up/down
- better accuracy model (weighted toward center)
- weapons now deal different block damage
- SMG block damage reduced
- rifle block damage increased
- spade block damage increased
- spade melee damage reduced
- minor shotgun/SMG improvements
- better connection error messages
- localization fixes (fixed translations and characters converted)
- less annoying respawn beeps
- grab block color is now mappable (default key: e)
- killed heavyweight library dependencies (faster load times)
- server auto-reconnects to master server
[edit] Ace of Spades Beta 0.7
11/16/2011 - 7.8 MB - Download
- spade melee!
- headshots indicated
- shotgun tracers and tweaks
- translations for German, French, Portuguese, Spanish, and Italian
- removed enemy locations from map
- bullet tracers shown on map
- new HUD icons
- Serverlist now reports country
- better netcode for position/orientation updates
- more reload bug fixes
- better Territorial Control spawn logic
- client-side analytics implemented
[edit] Ace of Spades Beta 0.62
10/31/2011 - 5.2 MB
- shotgun buffs
- tweaked map icons
- use team colors for player icons
- desaturate player colors (less neon)
- respawn countdown displayed
- small network protocol changes
- increased respawn time in TC
- bugfixes
- name entry has a cursor
- new audio effects
[edit] Ace of Spades Beta 0.61
10/18/2011 - 3.8 MB
- New Game mode: Territorial Control
- Front-End Treatment (Splash Screen, Name Change, Download Progress, Fonts)
- New Map Icons and HUD elements
- Firing Enemies and Orientations shown on Map
- Customizable Team Names/Colors
- More accurate hit indicator
[edit] Ace of Spades Beta 0.6
09/28/2011 - 3.4 MB
- SMG no longer sucks
- global killfeed
- configurable controls
- added windowed mode
- spade now has alt-fire (replaces pickaxe functionality)
- server can reset map or load new map without restarting
- map transfers now compressed
- wireframe block placement
- can now hear other players reload
- score page is now sorted
- out of ammo indicator
- clearer chat console
- better hit registration
- actual .ini files
- separate configs for client and server
- network protocol improvements
[edit] Ace of Spades Beta 0.58
07/11/2011 - 3.27 MB - Download
- New weapon: Shotgun
- Rifle and SMG accuracy increased
- Added player ping to TAB list
- Added hit indicators
- Kill messages report weapon used
- Ability to add server admins
- In-game kick/ban ability for admins
- Ability to permaban players
- Chat flood prevention
- Server-side fog color commands
- Address/link generated by server
- Fixed chat pausing reloads
- ESC now exits chat
[edit] Ace of Spades Beta 0.54
06/29/2011 - 3.07 MB - Download
- New weapon - sub-machine gun
- New votekick system
- Frame limiter bumped to 60fps
- Much higher raycasting precision (no more radar rings)
- Ironsight recoil implemented
- Server-side physics and hit verification
- Fixed packet queuing
- Greater memory allocation for larger maps
- Reduced CPU usage with the Sleep command
[edit] Ace of Spades Beta 0.52
06/07/2011 - 2.96 MB - Download
- IP address lookup fixed
- Better autoclimb smoothing on other players
- Don't autoclimb when looking down
- Fixed disconnects on map win
[edit] Ace of Spades Beta 0.51
05/30/2011 - 4.26 MB - Download (Historic)
- Added autoclimb smoothing
- Minimap zoomed out a bit
- Performance optimizations
- Server-side grenade ammo count fixed
- Color palette fix
- 3rd-person pickaxe animation fixed
- Exposed map edge fixes
[edit] Ace of Spades Beta 0.5
05/26/2011 - 4.26 MB - Download (Historic)
- Server IP range connection fixed [thanks to matpow2]
- Color palette is more evenly distributed
- Grenade world damage fixed
- Caplimit is now properly sent to clients
- Timer precison increased
- Climb speed reduced (more adjustments to come)
[edit] Ace of Spades Beta 0.49
05/20/2011 - 4.26 MB - Download (Historic)
- Added anti-grief for all weapon types
- Don't show self-kills as teamkills
- Fixed health not shown with spade
- Autoclimb disabled when crouched
[edit] Ace of Spades Beta 0.48
05/19/2011 - 4.26 MB
- Added autoclimb for 1-block steps
- Added brief friendly fire against diggers on your side of the map
- Added mouse invert option to configuration
- Added capture limits (check config file)
- Added new ironsights
- Ironsight image drawn behind HUD
- Grenades are less bouncy
- Fixed teamchat in caps
- Only show HUD Weapons on switch
- Another floating block detection fix
- Increased frame limiter
- Jump height increased
- Floating blocks cleared on map initialization
- Player points synced up with server
- Server-side ammo sync fixes
- Server-side range checks on digging
[edit] Ace of Spades Beta 0.47
05/13/2011 - 4.23 MB - Download (Historic)
[edit] Ace of Spades Beta 0.46
05/12/2011 - 4.23 MB
- Fixed name bug
- Fixed map generator missing voxels
[edit] Ace of Spades Beta 0.45
05/12/2011 - 4.23 MB
- Added minimap
- New weapon/tool models with higher resolution and better lighting
- New ironsight png (allows scopes)
- Increased grenade throw distance
- Default resolution reduced to 800x600
- Restored rifle block damage
- Server-side ammo count fix
- Fixed grenade damage after death
- Volume now adjustable when dead
- Fixed bug in floating block detection
- Fixed occasional no respawn bug
- Server-side sanity checks on map edits
- Default install directory changed to avoid UAC issues
- Getcube function now works properly
- Reduced grenade bandwidth usage
- Color of map grid changed
- Map grid spacing is now even
- Better handling of exposed map edges in-game
[edit] Ace of Spades Beta 0.42
05/06/2011 - 4.2 MB - Download (Historic)
- Fixed map radar bug
- Fixed image tearing on fast rotation (may fix potential crash)
[edit] Ace of Spades Beta 0.41
05/05/2011 - 4.2 MB
- Vxl folder added to installer
- Version fix test
[edit] Ace of Spades Beta 0.4
05/05/2011 - 4.21 MB
- Added VOXED map editor
- Servers can load custom maps
- F1 will save a map from in-game
- Added map grid
- Drop live grenades on death
- Gunhit sould restored
- Fixed chat with caps lock
- Map loading done all in memory
- More bounds checking on array indices
- Fixed queued up lag kills
- Added more server-side cheat detection
[edit] Ace of Spades Beta 0.36
04/30/2011 - 3.72MB - Download (Historic)
- Fixed infinite ammo exploit
- Moved more variables server-side
- Added automatic banning for certain exploits
- Changed command post restocking behavior
- Temporarily disabled rifle block damage
[edit] Ace of Spades Beta 0.35
04/26/2011 - 3.72 MB - Download (Historic)
- Votekicks and admin kicks include a temporary ban
- Added more fun anti-cheat stuff
- Reduced some unnecessary memory allocation
- Jump doesn't repeat
- Reuse temporary memory locations
[edit] Ace of Spades Beta 0.33
04/21/2011 - 3.72 MB
- Fixed broken names
[edit] Ace of Spades Beta 0.32
04/21/2011 - 3.72 MB
- Added download progress bar
- Testing more dynamic bandwidth management
- Slight optimization to map icon drawing
[edit] Ace of Spades Beta 0.31
04/20/2011 - 3.71 MB
- Fixed connection issue from faulty player counts
[edit] Ace of Spades Beta 0.3
04/20/2011 - 3.71 MB
- Using safer map memory allocation (should fix some server crashes)
- Admins can now kick players (more controls coming)
- Improved resolution and sight picture of ironsights
- Using better map compression
- Master server attempts to filter out misconfigured servers
- Using ironsights improves accuracy
- Only jumping will drop ironsights
- Updated game fonts
- Fixed bug in intel height determination
- Positioned intel correctly on player
- Modified HTTP IP request
- All chat messages shown in lighter color
- Error message when trying to launch client without command args
[edit] Ace of Spades Beta 0.26
04/13/2011 - 3.7 MB - Download (Historic)
- Using safer string copying functions
[edit] Ace of Spades Beta 0.25
04/13/2011 - 3.7 MB
- Implemented votekicking (type /votekick id# in chat)
- Added anticheat
- Implemented data collection for future master ban list
- Tried to minimize view sway
- Added some connection tests before adding a server to list
- Added latency times to serverlist
- Server updates with master more frequently
[edit] Ace of Spades Beta 0.22
04/11/2011 - 3.69 MB - Download (Historic)
- Added packet corruption checks to prevent crashes
- Attempt to send map out in chunks
- Implemented transfer window size limits
- Reworded some error messages
- Must be on rifle to reload
- Fixed minor player model warping at some angles
[edit] Ace of Spades Beta 0.21
04/08/2011 - 3.69 MB - Download (Historic)
- Added game version checks
[edit] Ace of Spades Beta 0.2
- Tweaked terrain generation
- Players now face the enemy side on spawn
- Resolution can now be set in Config file
- Default resolution changed to 1024x768
- Fixed teamchange suicide button
- Fixed disappearing intel on teamchange
- Team scores now sent across network
- Fixed occasional mini*spade or mini*pickaxe
- Grenade pin sound is now positional
- Other players now make spade dig sound
- Occasional crouch animation corruption fixed
- Enemy CP no longer shown on map
- Potential HTTP IP Request fix
- Ironsights now checksummed
- Player models checked for correct dimensions
- Fixed handling of client quit in entry screen
[edit] Ace of Spades Beta 0.1
04/04/2011 - 3.68 MB - Download (Historic)
- Wrote fast player clipping with unstuck code
- Added realistic player movement/crouching/jumping/sneaking
- Fixed clock timer issues with friction and acceleration/velocity
- Rewrote floating block detection with 6*connectivity and special case breaks
- Added gravity and falling damage
- Added block damage memory
- Added pickaxe
- Added spade
- Added semi*auto rifle (with ironsights)
- Added grenades
- Added block placement
- Added color palette and world color sampling (rght*click!)
- Added stance/movement dependant recoil for weapons
- Removed png sky code (dynamic sprite skies coming soon!)
- General optimizations (precalculations and multiplies to bit shifts)
- Added original game sounds
- Added original game models
- Added smooth animation system for player models
- Disabled mousewheel smoothing (unnecessary and causes control issues)
- Implemented efficient debris/grenade bouncing code (no estnorm() or cansee() calls)
- Added frame limiter (allows sound system breathe)
- Time synced more events to framerate
- Added zoom to sighted weapons
- Added grenade priming
- More accurate grenade bouncing
- Added grenade world/player damage
- Implemented fast drawsquarefill()
- Rewrote view frustrum culling within game code to cut down animation calcs
- Implemented ammo counters and reloading (mining blocks gives you more)
- Remove ammoless weapons from HUD
- Reduced mapsizes to 512x512x64 (faster downloads, better gameplay)
- Added real*time in*game map
- Player/teamates/structures shown on map
- Moved rendering code after game code (fixes some lag)
- Lots of negative truncation fixes (including glpos.z)
- Rewrote game movement/animation code with networking compatibility
- More accurate centroid calculation for floating pieces
- Skip fog calculations for HUD elements
- Added command posts that give health and ammo
- Game is now always active (can't pause multiplayer)
- Upgraded to Ken's latest winmain layer (evaldraw)
- Enabled some optimizations (16*bit color and windowed modes are out)
- Rewrote drawline2d without any floating point math
- Position and orientation precision reduced to float (reduce network traffic)
- Using cpu vars and functions from winmain
- Adjusted DirectSound variables to game scale
- CTF gamemode added
- Implemented efficent sprite hitscanning based on bounding boxes
- Added vxl map wraparound
- Handled case where unexposed vxls are visible on map edges
- Added tracer rounds
- Added more 3rd person*animations
- Also blood
- Rewrote setcolumn functions with optimizations and wrap*around
- Added chat bar
- Implemented dynamic terrain/player lighting based on ambient occlusion
- Entire codebase converted strictly into C
- Allocated more variables on the stack rather than heap (please report any stack overflows)
- Settings stored/loaded in config file
- Tighter memory allocation
- Fixed boundary condition in circular arrays
- Decoupled rendering code for server implementation
- Restructured source so server and client share base code
- Integrated with master server
- Added installer
- Disabled key commands when in chat mode
- Server applies same color jitter as client now