Map

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[edit] The Basics

Example alt text
A standard capture the flag map at the beginning of a game
Example alt text
A standard territorial control map at the beginning of a game

Whenever a new server is made, and no map is specified, its map is randomly generated. Although the map is randomly generated, it always follows certain guidelines:

  • The West of the map is mountainous. This side of the map is where Team 1 spawns.
  • In the central-east, there is always a river.
  • The East is always lowland. It is on this side that Team 2 spawns.

[edit] The Map

Pressing M opens the map.

The map is a top-down overview of the playing field. For example, if there is a building with a yellow roof it would show up as a yellow shape on the map, and thus might give away your position. Choose your colors wisely.

The map has several icons:

CPlayer.png The teal circle with a line through it represents the player, the line points in the direction the player is currently facing.

GreenIntel.png BlueIntel.png A wave emitting dot represents the intel. The intel is coloured to represent which team it belongs to.

GreenBase.png BlueBase.png A plus sign in a square represents the command post. It too is coloured to represent the team it belongs to.

PlayerB.png PlayerG.png A circle represents other players. Teammates will appear on the map and mini-map as the color of your team. Like your icon, teammates have a line through their icon to show what direction they are facing.

CPG.png CPB.png When playing the Territorial Control game mode, the map will not have an intel or base, but instead six control points, which each contain a base, and can be taken over by the other team.

Yellow lines flying through the air are tracers from both friendly and hostile fire.

-Please note that team colors are customizable, and thus are no longer restricted to blue and green.

[edit] Boundaries

The boundaries of the map is invisible to the players. The land visible on the other side of the map is, in fact, the other side. This lets you see constructions on the other side, though you can't see players, the intel, or their home base. You also cannot trespass the boundary or build or remove blocks past it. Additionally, there is a ceiling 64 blocks above water level beyond which no blocks can be built.

[edit] Grid

The map now has a grid system that was added in .4, then fixed in .45. The grid is 8x8, and North to South is labeled 1-8, and West to East is labeled A-H. This allows for better team communication, as it allows players to reference to a coordinate rather than describing their position using landmarks. It is also helpful for telling teammates where the enemy intel is if they have fakes.

[edit] Minimap

For more information, see Minimap

The Mini-map is a new feature added in .45 that allows players to keep track of what's around them without having to open the map constantly. The size of the mini-map is 64x64 pixels. However, the mini-map does not auto update, only when the map is viewed does it update.

[edit] Custom Maps

Main articles: Map editor and Mapping

Custom maps were introduced in Beta 0.40, allowing users to build and play on landscapes not generated from the original client.

Gameplay
Environment Map * Custom maps * Water * Fog * Intel * Command post
Mechanics Building * Health/Damage
Buildings Entire list of buildings * Bridges * Bunkers * Tunnels * Walls * Towers
Teams Blue Team * Green Team * Pink Team
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